|10 latest comments|
|25.05.2016 12:52 by Anto SJ13 on Semesta Corporation|
|Bagus modnxa bro skalian aja bikin semesta corporation station|
|24.05.2016 04:29 by Digarw on Semesta Corporation|
|Reuploaded at 208 downloads. See changelog for info and enjoy the new challenge. :)|
|21.05.2016 02:17 by RPC on Dynamic Systems V6.d|
|Updated on 5/20/2016 at 4877 downloads.|
Quality approved, Recommended Mods, Prior Mods of the Month,
Misc, Featured, Ship (Enemy),
Adventure Extensions, Challenge, A.I./Behavior,
Station, Ship (Player)
Over time Commonwealth civilians have a chance to get autons guarding them
Updated all image resources to the latest image
Fixed suns not working/ not having proper masks
Fixed suns not having star hazards
Updated descriptions in the sovereign dockscreen since players might not be the only ones killing stations
Pirate drilling weapon now works on a percent chance based on your shield level:
90 ; Level I
85 ; Level II
80 ; Level III
75 ; Level IV
70 ; Level V
65 ; Level VI
60 ; Level VII
55 ; Level VIII
50 ; Level IX
45 ; Level X
40 ; Level XI
35 ; Level XII
30 ; Level XIII
0 ; Level XIV and higher
Made stargates background objects
Fixed Nerefir image
Fixed Nerefir solar reactor
Fixed moving asteroids messing with shadows. They are now exploitable again.
Select Aquilas now have map markers so you can help them out.
Every 1-2 minutes a single station clears out wrecks in a 50ls radius. This is to stop games from crawling to a halt from too many wrecks. If you want to jettison your items store them in deep space.
Ranx are buffed with ships from the Ranx stuff mod. They are probably OP now.
Ares are buffed by adding Cometfalls to their retaliate squads.
Fixed Centauri Base ship not having a proper mask
|19.05.2016 06:06 by AssumedPseudonym on AE - Utility Pack|
|Re-upped at 220 downloads. New utility added. AE-4000-FunctionHelp.xml, AE-4100-ShipTableGenerator.xml, and AE-4200-WeaponTableGenerator.xml all reworked to operate from intro screen. See README file for details.|
|15.05.2016 23:06 by PM on PSD7 Beta Ships: Xelerus Mod Patches|
|I like the Lindworm too.|
I did not add the Lindworm at first due to its custom launcher code, and I had a time limit to get the initial release of Playership Drones v7 Beta ready.
But to answer your question, yes, because I just uploaded an update at 39 downloads, with support for Lindworm and Star Castle ships added.
|15.05.2016 04:52 by AssumedPseudonym on AE - Playerships|
|Re-upped at 711 downloads. There was an issue with the armors that would crash the game on Windows. Many thanks to gunship256 for catching that and working with me to get it fixed.|
|15.05.2016 04:24 by AssumedPseudonym on AE - Playerships|
|Re-upped at 710 downloads. I had forgotten to put one of the AE weapons into the mod when I did the last update. My bad.|
|14.05.2016 13:54 by (^o^) on 120 facings Lindworm|
|Runned this ship at ver1.7a and still seems to work well. |
Recently I do not play this game so possibly there are some　unexpected problems.
If any problems are there, please report it here.
|11.05.2016 22:11 by PM on Star Castle Arcade|
|Updated to 1.7a1 at 607 downloads.|
|11.05.2016 03:24 by AssumedPseudonym on AE - Scuttle Shipwrecks|
|Re-upped at 382 downloads. I screwed up the code to implement the cap the first time and rather arrogantly uploaded it without checking to see if it actually worked. My bad.|
|Mod of the Month (April '16)|
|The XML Scrambler Pack|
|Midst of Dragons|
|Playership Drones v7 Beta|
|PSD7 Beta: Human Space HD Ships (part 1)|