10 latest comments
03.09.2010 04:00 by IceMephit on Stargate Dock n Go
Thank you for this mod.....It works great, and it compliments NoDockNavBeacons very well
03.09.2010 02:00 by Bobby on Captain's Log 3.0
Re-uploaded at 91 downloads: the events to be logged (docking, system visits, objects destroyed) can be selectively disabled, the wrecks of destroyed objects can be "located" like logged stations.
02.09.2010 05:33 by Androgeos on Bussard Reactors
This is a pretty decent mod, recommended for starters who have issues with finding fuel throughout the game (since it tends to be quite a drain on credits at the start). The ramscoop devices are probably a bit too useful; with even the small one, a ship with the Nova-100 reactor and a Titan 440 propulsion drive, mounting a Mark I Howitzer and Heavy Penitent Cannon, can plunge through purple clouds and refuel pretty quickly.
01.09.2010 22:49 by alterecco on Asteroid Scanner
Reuploaded at 8 downloads
31.08.2010 23:36 by godmod on BattleZone
I installed both. no, it did not work
31.08.2010 20:00 by SiaFu on SFSpaceStations
I've uploaded 0.8 and added the Commonwealth Outpost, Armed using the Hexphase plating graphics from the big station. Enjoy.

FYI: You don't have to start a new game to use this mod (but I ran out of space in the description to mention this).
31.08.2010 17:11 by Matz05 on Weapons Extended 3
But it seems inconsistent, arent some vanilla boxes millitary/illegal, at least when IDed?

The Charon Kanjar pod for the mine launcher is legal too... Is there, or is there not, a law against IEDs/custom weapons? The Slicer has a special shurkien/dual particle ("Slicer Cannon") but I don't think its illegal... I would think OCs more likely to be outlawed than purple lasers (though they might be millitary/etc.)

I thought that the "mystery" prices were based on damage type and omni, and the ID cost was a fraction of the "real" price. (plasma torches, etc are rediculously expensive when unknown, but ID cheaply and drop in price dramaticaly)

Loves to argue,

Matz05
31.08.2010 14:51 by digdug on Weapons Extended 3
in theory the unidentified price is directly proportional to the identified one. that's why I'm overriding some buy and sell functions. Ammo boxes holding illegal ammo is intentional, yes, in theory you are buying an ammo box of some kind. the shockwaves could be a bug, or she was using some kind of shockwave ammo. I added a few EMP ammo here and there... Ringers and Teratons use different dockscreens to buy and sell. We could add the ID command, but i thought that the best use of it would be at early game.
31.08.2010 06:30 by IceMephit on The Almighty Wrench! (v1.1)
One thing I noticed: it didn't show up much in the 2 or 3 dozen games I have used it. I changed its level from 1 to 2 and it appears more often. There were several games where the wrench didn't show up until St K. or later.
29.08.2010 22:41 by Bobby on Captain's Log 3.0
Re-uploaded at 53 downloads: fixed bugs with the object destruction log, added system for searching items by type as well as by name.