|10 latest comments|
|08.02.2016 03:01 by gunship256 on Smart Spiders and Arrays|
|Reuploaded at 73 downloads. No restart is required.|
Added an error message that shows up when the cargo hold is too full for a device to uninstall.
Added a hard uninstall for external devices. If a device is invoked to switch from recharge back to default mode, that specific device (and that one only) is uninstalled. This was done to allow the player to manually uninstall solar panel arrays to jettison or sell them. The arrays will automatically reinstall themselves if the reactor is not at least 80% full, however.
Added more items to the Charon Pirate gift box. Changed the dockscreen so that the player can see what he received after he opens the box.
Changed module file names and UNID definitions to reflect the current name of the mod, "Smart Spiders and Arrays," rather than the old title, "Smart Patch Spiders."
|06.02.2016 15:39 by Shane Filomena on Syndikat Fixes|
|it took forever to get the Molotok to be described as a BountyHunter , it was always a PIA that when you pay off a debt the ones already on you would remain : but in theory they should have gone away..I had a fix for that once..as for the actual Hunt : it should only happen in a system where a Black Market is present - such as if you went back to StartOnEridani they should not hunt you there because there is no station to call them|
|06.02.2016 11:39 by Digarw on Repair droids|
|Very creative, I will test it out.|
|17.01.2016 23:23 by gunship256 on Smart Spiders and Arrays|
|Reuploaded at 34 downloads. No restart is required.|
Besides the compact solar panel array, the box now also contains a targeting ROM and tritium propulsion upgrade to make it more tempting to open. Changed mass of the box to 5 tons per relanats suggestion in the forum thread.
Changed the refurbished patcher arm so it can no longer regenerate level 9 and 10 armor and also raised it to level 3, as it felt overpowered at level 2. Changed its mass to 500kg so it cannot be distinguished from the laser collimator and cannon accelerator until it is identified.
At the suggestion of NMS, added objRegisterForEvents to the code for the Drake enforcer so it can receive events from the playership.
|17.01.2016 01:30 by Arkheias on Cabbage Corp|
|Updated to v0.7.5.4 at 476 downloads. See forum thread for changes.|
|10.01.2016 20:30 by gunship256 on Smart Spiders and Arrays|
|Reuploaded at 16 downloads. No restart is required.|
Fixed a bug in the box dockscreen where hitting Esc caused the player to choose "Open Now" rather than "Open Later".
My devices were not showing up in Rasiermesser shops. Changed the maufacturer of the Rasiermesser devices to Makayev because Rasiermesser shops do not sell devices but Makayev shops do.
Made the refurbished patcher arm an unknown type like the laser collimator and cannon accelerator so it would not be so easy to get in Eridani.
Thanks to relanat for the bug catches and detailed feedback!
|10.01.2016 05:32 by Arkheias on Cabbage Corp|
|Updated to v0.7.5.2 at 471 downloads. See forum thread for changes.|
|09.01.2016 21:12 by Pixelfck on Console Dockscreen|
|Updated at 158 downloads|
|07.01.2016 21:41 by gunship256 on Smart Spiders and Arrays|
|Reuploaded at 11 downloads. No restart is required. |
Changes: I made the vanilla overwritten solar panel array a level 2 Heliotrope array with a low price and high mass (4 tons, just shy of the Heliotrope 5 ton cargo hold). This makes it inconvenient to farm Heliotropes for the use of the device and hard to sell them for a decent profit. There is now a new level 3 device, the compact solar panel array, that is intended as the replacement for the vanilla version.
|05.01.2016 03:30 by Arkheias on Cabbage Corp|
|Updated to v0.7.5.1 at 461 downloads. See forum thread for changes.|
|Mod of the Month (January '16)|