Boarding Parties Teaser | |
Boarding parties teaser!! =========================== After more than a year in planning, boarding parties has finally emerged from development! Currently, when you dock with a wrecked station or ship you will have to fight to claim the loot. I would like to add the ability for enemies to board the playership as well but that is still in development. There are many new items: Troops - the units that will be fighting for you. Equipment: Guns and melee weapons, armor, shields and other equipment that you, the commander, can equip. Requirements: Dockscreen framework: http://xelerus.de/index.php?s=mod&id=309 Conflicts: currently overwrites dsAbandonedShip and dsAbandonedStation These will be removed at a later time. |
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Categories | Development |
Author | Prophet |
Rating | 0 0 |
Added (Last modified) | 14.04.2010 (30.05.2010) |
Game Version | 1.0 |
Filesize | 535.52 KB |
Downloads | 1717 |
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Does this let you board other ships, or will they board you?
I think it lets you board other craft and vise-versa but im too busy testing my mod to try.
Right now, the player can only board wrecked stations and ships. I'm still testing the other options.
Define "board", do you mean comandeer, or just take whoever is left alive captive?
Ummm, hehe... Just ignore my previous comment, I didn't notice the changed description.
Wow, this is so cool!(the mod as well as the graphics)
i get this when i load :(
jump []: Unknown function: dsf_SetData ### (block Nil (dsf_SetData "plyRngPwr" 0) (dsf_SetData "plyRngSpd" 1) (dsf_SetData "plyRngAcu" 50) (dsf_SetData "plyMelPwr" 10) (dsf_SetData "plyMelSpd" 1) (dsf_SetData "plyMelAcu" 70) (dsf_SetData "plyDefShd" 0) (dsf_SetData "plyDefArm" 0) (dsf_SetData "plyDefHP" 50) (dsf_SetData "plyHacker" 10) (dsf_SetData "plyStealth" 10) (dsf_SetData "plyPsionic" 10) (dsf_SetData "plyDemolition" 10) (dsf_SetData "plyRepair" 10) (dsf_SetData "plyRecon" 10) (dsf_SetData "plyBpTac" 1) (dsf_SetData "plyBpCmr" 10) (dsf_SetData "plyBpXP" 0) (dsf_SetData "plyBpLVL" 1) (dsf_SetData "plyBpPts" 5) (dsf_SetData "plybpVic" 0) (dsf_SetData "plyBpFal" 0) (dsf_SetData "plyCommitted" Nil)) ###
2 possibilities: you don't have DSF installed or the DSF version you are running is wrong
Well I'm getting the exact same thing & I have the latest DSF & hash functions that are posted here on Xelerus installed. My dockscreens are blank & I get similar error messages flash across the screen every time I 'warp' into another galaxy.
I can confirm the appearance of the above string as an alert message during the System Load event. The picture of the dockscreen I see here is also not showing up on my screen, which may mean my DSF is wrong - where is the current version?
My apologies everyone, the version of DSF I used is still in development as well. I'll find a solution A.S.A.P.
First person shooter or text based fighting with ASCII characters?
Unfortunately, there is no quick fix so you will have to wait for the release of the new version of DSF.
Darth Saber - It's text based but I'm trying to recruit help to create the graphics for me. Tactical turn-based strategy.
When this is working, I'll definitly have to try it.
sounds epic.
Prophet, why not just post alerecco's 'in development' version of the DSF files? I grabbed them off the website he posts to & your mod works PERFECTLY! (...very cool too)
I have spoken with alterecco and discussed that option BUT we decided it may cause problems if people try to run 2 versions of DSF.
I've added the link to the gitHub to the description for those who feel confident enough to try it. I'm glad you like it so far.
The new version of D.S.F. on Xelerus is complete and will allow boarding parties to run. Thx Alterecco!
So far, I love the mod. But can your Commander get over level 1? I got the first 100 exp and he leveled from 0 to 1, but now I have over 1100 exp and I'm still level 1.
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