Wyvera - a living ship (v0.92) | |
===This is an old mod which has been abandoned in favor of developing a new version from scratch, making use of newer script functionality in Transcendence=== ~~~This mod is TMU enhanced~~~ This is a playership (with nearly 2k lines of code, all for a single playership), but not like any average playership. The Wyvera takes balancing and gameplay, and general creativity with playership scripts to a whole new level. See http://neurohack.com/transcendence/forums/viewtopic.php?t=2764 for more details. Release Notes: ~~~See posts for release notes~~~ |
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Categories |
Ship (Player), Mod Packs, Graphics, Development |
Author | Azar Wolf |
Rating | 3 0 |
Added (Last modified) | 01.02.2010 (11.07.2010) |
Game Version | 1.01 |
Filesize | 3.41 MB |
Downloads | 4214 |
Download |
:D Version .9 will be coming soon ~~~ You may need to start a new game however.
Also, in version .9, spawning non-player copies of the ship WILL cause script problems. By 1.0, there will be a non-player version too.
Updated at 36 downloads to version .8a
--- You will need to start a new game for continued compatibility: many new script things have been implemented.
Updated at 36 downloads to version .8b
--- This one is compatible with .8a games [not that anyone downloaded .8a anyways...]
Which version is .8b? I use Transcendence .98b quite a bit...
I was referring to the mod's version, not the transcendence version. (This uses Transcendence Version RC6, and may have limited RC5 compatibility. It is incompatible with RC4 and prior)
----eventual expansions----
-More ships
-NPC ships
-NPC compatible ship versions (different script than playership's)
-More items
-Adventure Extension
Updated at 58 downloads to .8c
(still compatible with saves made with version .8b of the mod)
version .9 is currently in the works
Updated to version 0.9 at 84 downloads
Release Notes:
v0.8 - ship is playable, but the DSF interface and its scripts are not yet functioning. Uploaded to Development for this reason.
v0.8a - scripts all functioning as intended, not everything implemented yet however. Updated for TMU .94/.93b compatibility
v0.8b - balance adjusted for drive and regen; typo corrected in ion cannon poweruse, typo corrected in acid spray damage
v0.8c - more balance fixes, added weapon to not-yet-implemented child ship
v0.9 - sampling on new ship (not fully done, 8-armor graphic not done, 8 armor segs not implemented, some balancing pending tests)
To stay updated with the latest releases, I recommend you use the 'Latest Mods (updated)' sidebar; enable it under: preferences -> sidebars
What means TMU?
TMU is the transcendence mod and utilities manager that I'm currently programming.
You can find a thread on it on OTF, or a forum with downloads on EM (my forums)
v0.9a will come with the smaller ships implemented and the new credits system implemented as well.
Ok, the credits will be in .9a, the other stuff in .9b+
.9a requires version 1.0RC8 of Transcendence!
It's these kind of mods that make me love Transcendence! So you're telling me that a player ship can change graphics and statistics over time? Very good stuff. I shall play with her a bit.
... Unfortunately I installed it and I don't get an option to use it at the starting screen.
It can change statistics over time. Once I can manually position overlays, graphics changing will be implemented as well.
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Where did you install it? Did any of the files or folders start with a "_"? If so, remove the "_". Is it inside of your "extensions" directory?
Installed to Extensions\Wyvera\*.*
Log shows that the file is, indeed, loaded. I just see no ship! It's not a collision with another mod — I _'d all the rest out and tried again — nothing.
The error you're getting is —?
Wow! Ok, something is indeed wrong. For some reason, in RC8, it's not loading the mod properly... I believe this is a bug with transcendence, not with the mod itself.
I'm going to go and check on this right now [You will probably not hear back from me from friday through sunday, as I will be gone over that duration]
That was supposed to be an em-dash... HTML entity code... damn my typographicness
Found the problem! Will be re-uploading it momentarily!
Ok - re-uploaded at 132 downloads!
After looking at the fix, I'm suprised it worked at all with other versions. Finding little errors like that can be such a pain.
One more bug. The Wyvera's computer core is accessable no matter what ship you're piloting.
... whoops. Ok, I can fix that in the next release
How's it going currently, Wolfy?
Updated the mod to version .92
.92 adjusts some balance-related items
Good Job! Fantastic idea and the ship turns smoothly. I hate it when im in a giant ship and i cant hit my targets because the are in an area where i cant aim because of the turning.
:D With the wonderful new ability to change ships being introduce in 1.02, I may get to implement actual growth, allowing the ship itself to get bigger and more powerful.
This is pretty interesting, I like it. Looking forward to the next release.
New release planned soon! Stay tuned here: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=24&t=2764
Updated the tags on here, because it originally wasn't listed under playerships >.<
I can't figure out how to feed my ship
This is an obsolete mod, currently in the process of being re-written, designed for a much older version of transcendence & DSF. New versions of transcendence & DSF may have broken compatibility since then.
How to use it? Is there some menu or key to activate "Wyvera's computer core" or what? I try 1.01 and 1.08b but can not find anything except it weapon, healer armor and drive.
Does anyone know when this mod is going to be upgraded for 1.3? This is one of my favorite ships and it is such a pity it is not compatible as of yet...
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