|AE - Utility Pack|
This is a collection of mods that, in and of themselves, do not add any content to the game. Instead, most gather information when a new game is started to collect information on some aspect of the game being started (which will include any mods currently active) and output the results to Debug.log; others work strictly on the intro screen.
There are currently seven mods in this collection, though more are likely inevitable:
Details of the functionality and usage of each are spelled out in the included README file.
Misc, Game Statistics, Development
|Added (Last modified)||17.04.2015 (12.03.2017)|
Re-upped at 29 downloads. The outputted weapon table is a lot cleaner and easier to read.
Re-upped at 47 downloads. The weapon table now includes rate of fire. It was excluded before because I had to figure out -how- to figure it out.
Re-upped at 50 downloads. New utility added. Now includes README file.
Re-upped at 81 downloads. New utility added.
Re-upped at 108 downloads. Another new utility added.
Re-upped at 111 downloads. POVParkingBrake updated to fix a minor issue with gating and to generally be less easily abused.
Re-upped at 122 downloads. Added weapon power use to AE-4200-WeaponTableGenerator.xml.
Re-upped at 187 downloads. Added Intro Screen Damage Indicators utility. And I have no idea why this comment failed to post the first time I tried it.
Re-upped at 220 downloads. New utility added. AE-4000-FunctionHelp.xml, AE-4100-ShipTableGenerator.xml, and AE-4200-WeaponTableGenerator.xml all reworked to operate from intro screen. See README file for details.
Re-upped at 383 downloads. AE-4000-FunctionHelp.xml updated and now once again properly functional; special thanks to NMS for the fix. AE-4700-IntroScreenArmedOnly.xml removed due to unarmed ships no longer being randomly spawned in the intro screen.
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