This mod gives the option to bypass the dockscreen of a wrecked ship or station, crate, or mined ore; and automatically loot all items (or as much as your ship can carry) from the docked object. Additionally, shipwrecks may be scuttled automatically after all valuable items are taken. Automatic looting and scuttling options may be set within the ship interior screen.
This mod overwrites the mined ore and abandoned crate, ship, and station dockscreens.
Updated to 1.08b at 192 downloads.
UI Enhancements, Mining, Misc,
|Added (Last modified)||01.07.2011 (19.06.2012)|
Reuploaded at 3 downloads. Ore Dockscreen Overwrite has been assimilated.
R.I.P. Ore Dockscreen Overwrite at 311 downloads. Score 6-0.
I only use the scuttle option. It's wonderful.
Started using the auto-loot function, too. It's great! Just spending way too much time picking through crappy titanium ore that gets quick-looted when mining. Maybe add an option to determine grades of ore that get quicklooted?
Or display the name of the ore type in the dockable 'Mined Ore' entity?
Really useful. I agree with Willy. Actually a armor making device that converted titanium into armor segments might be more useful.
The scuttle function alone makes it worth the download: the auto-loot is an added bonus. :)
Reuploaded at 206 downloads. Quick loot for mined ore may be toggled off. Also, dockscreen for mined ore have their options renamed to "Loot" and "Undock" to match crates and wrecks.
With the upload of Take All, I am tempted to delete this mod, since they have similar functions. I find Take All easier to use overall. Quick Loot features scuttling, but other mods feature scuttling, including Playership Drones.
What's the difference, anyway?
In Quick Loot, the ship takes everything it can carry the instant it docks with the target. Just press [D] and BAM! it's done. In addition, shipwrecks may be scuttled after looting. Quick Loot has two problems: It overwrites content, and if you need to jettison stuff into an object targeted for quicklooting, you need to turn quicklooting off, then turn it on again when you are ready to quickloot some more.
In Take All, the ship docks with the target, and you see a dockscreen and a [T]ake option, usually. If only one item is found, the player knows what it is. Otherwise, the player sees the total mass of all items found. The player presses [T] for take, and the ship takes as much as it can carry then undocks. Take All is much like my old deleted Ore Dockscreen Overwrite mod, except it works for wrecks and crates too, and it does not overwrite anything.
After playing some games, I found Quick Loot useful mostly for mining and occasional ship looting. Looting crates (dropped by the playership) and stations was problematic since I use them to stash items. (This is one reason why I made the Bag of Holding mod, to stop the stashing nonsense.) Toggling Quick Loot was annoying. With Take all and an extra key press, I get effective quicklooting without overwriting content, and if I need selective looting, I use the standard [L]oot command.
Reuploaded at 259 downloads. It plays nice with the Take All mod, and it no longer conflicts with Bag of Holding.
This mod will stay because the dockscreen bypass for mined ore remains useful.
Reuploaded at 265 downloads. Items may be filtered by criteria code and/or name. If combined with Take All, empty shipwrecks may be scuttled automatically after undocking if enabled.
You must be logged in to post comments!