Based on RPC's Planet Parallax, this mod extends the concept to every object that cannot normally be interacted with. The larger the object, the farther in the background.
Additionally, Asteroid fields are now a multi-layered area, with small asteroids lying both above and below the plane of the player.
The stars of the galaxy have been replaced with pictures sourced from NASA, and are of various and very large scales. Red Dwarves have been replaced with the true, most common type of stellar object in the universe: Brown Dwarves. Think of a Volcanic Jupiter and you're about halfway to visualizing these "Heat Stars". What they lack in power they make up for in sheer numbers, and they will long outlast any star in the galaxy.
Star and Planet Sitting are a thing of the past with this mod, and asteroid fields offer a bit less protection, so one could even consider this mod to be an difficulty increaser.
|Categories||Graphics, Systems and Topology|
|Added (Last modified)||28.07.2012 (01.08.2012)|
As much as I like planet sitting, I'll give it up forever, because this mod is GORGEOUS. Really, really well done! This should be in vanilla, 100%.
Updated: New version separates asteroids somewhat instead of stacking them on top of each other.
Hooray for 2.5D space!
It's gorgeous, but I found a minor bug: when the "red giant" from Ross 248 appears on the map, it's a square with a round distortion at the center.
Except Ross 248 is supposed to be a Dwarf system, not a Giant. It appears correctly when you're up close, but apparently the bitmask is not applied to the stars when they are drawn on the maps. I fixed that, and additionally have adjusted the various parallaxes of the different types of stars to make their relative sizes more apparent.
Nice to know I inspired somebody! :D
Definitely will win MoTM! :D :D :D
More than "inspired" RPC. The code for the asteroid parallaxes may be modified heavily, but it's based on what you wrote. It's more appropriate to say that this is the Vanilla version of the Sandbox Parallaxes, without all the dynamic system stuff. Also, I think you'll find if you look in the credits that I put you down as one of the creators of the mod, due to the fact most of the code is just refactored and retooled from your discoveries.
may be a bug:
On that mission for the mining camp, search and destroy those illegal miners, well, there is no location on the map for the asteroid that they are...
Well, and other... :/
sometimes, I get some bugs with the asteroids...I'll take a print latter...if I have enough time...It makes the system crashes, and the game closes...I lose 3 games of more than 2 hours because of this....So, I'm no longer playing with this...its really awesome, even yet, but...I prefer the current vanilla version...
I am working on a new version that changes tack a bit, leaves all asteroids that used to exist where they were, and only adds graphics for them. If the bug was caused by this mod it should do the trick.
However, I should note that I haven't been able to reproduce any piece of those errors. All mining quests go off without a hitch, I've never crashed.
The only error I've found is that sometimes there is an asteroid that parallaxes like it's far away but gets drawn over top of others like it was close.
I'll take a print next time...
...The problem that I have with mining quests is that there is no location defined for the mission, so I can't find those miners to kill...
and the worst bug, that closes the game, happens sometimes, and others don't :/
occured once in St. Kats, once in Draconis(If I wrote right...This one is from The Network)...
Well, I've updated the mod again. This should solve the miner quest issues (if, indeed, it was due to what I think it may have been).
The Brown Dwarves have also been further improved and the distribution of the asteroids has entirely changed. It should work seamlessly with an ongoing game, although systems you have visited before will still look the same as they did.
Also, this mod is on the voting lists for Mod Of The Month and is up for some stiff competition. Like it or love it, go to the forums and vote for your favorite mods.
I got the following on debug a few days ago:
Are lines 16 and 17 caused by DSF, this mod, both mods, or something else entirely?
Line 16 is DSF. But it is a very old version... Does any mod you have installed use it at all?
Not at all. I only used it for G.O.D.
until now, no more crashes, you onw my (+)
Hey, I get another, but is the same, some probleme with "paralax_Asteroid-something....
I'll upload a print tomorrow...
The game just crashes and closes, playing with version 1.8f
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