Interstellar Communication | |
This device allows you to communicate with other ships; friendly and enemy. requires two other ROMs to unlock full capability. To use: press u then 0 (zero) to select a ship, then press c to communicate with it. EDIT: StarWeaver pointed out to me that this device will interfere with wingmen controls if it is used on them. So, I suggest not using it on wingmen :D |
|
Categories |
Misc, DockScreens, Devices, Quality approved, Recommended Mods, Ship (Friendly), UI Enhancements, Usable |
Author | oldmanwynter |
Rating | 6 0 |
Added (Last modified) | 12.06.2012 (28.06.2014) |
Game Version | 1.08l |
Filesize | 16.17 KB |
Downloads | 2707 |
Download |
Much like the "Communications Array" mod created by FAD for v.98 as found here:
http://www.xelerus.de/index.php?s=mod&id=58
I love both these mods; great job, oldmanwynter!
Will it work 1.08f
It's a recent mod, it can probably work well with 1.08f
updated at 105 downloads. should work with 1.08l
AMAZING mod.
Two things: NPC ships need buy limits. If you have MiningPack installed (or pirate wisely, FAQ forthcoming!) you can get pretty rich pretty quickly (if you're clever about it).
Second: the hotkey "0" is the same used in TVR's ICXmod for a ROM device. New proposal: hotkey: "T" (for Talk).
Tags added!
Found a serious bug by accident. If you have PSD, you can sell stuff to your own drones and get money for it.
Problem: if you establish communications with your own drone, you can't give it orders. you can still dock with them and pilot them, but they will follow you forever and you can't tell them to stay put. Dammit.
Updated at 401 dls. Now includes an error: check to prevent bugs with drones. Also, changed hotkey to [T].
Next, I might try working on removing the event handler from ships (disabling communications)
Tested in 1.2, as well
Infinite credit exploit by selling things to Mules.
Need to replace "(objHasAttribute target "00200000_PlayerShip")" with (or (objHasAttribute target "00200000_PlayerShip") (objHasAttribute target "auton"))
And
(objHasAttribute (objGetTarget gPlayership) "00200000_PlayerShip") with (or (objHasAttribute (objGetTarget gPlayership) "00200000_PlayerShip") (objHasAttribute (objGetTarget gPlayership) "auton"))
Updated at 505 dls. Will no longer establish connections with autons. Thanks, TVR!
I was thinking on something like this for 2 days.....LOL
Glad you saved us all the trouble:)
You must be logged in to post comments!