One Day Mod Series: Test Drive View Mod
Screenshot This mod is meant to alleviate those apprehensions when buying a random weapon. Does it have enough range, you ask? Does it look great, you might wonder? Well, test drive and find out!

One "problem" is that items do get automatically ID'd but if you're playing a Pilgrim that ID's weapons after one glance, no wonder shopkeepers don't let the Pilgrim test drive weapons :P

Forum link here: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=24&t=5090
Categories Reviewed on YouTube, Misc, DockScreens,
Devices, UI Enhancements, Weapon
Author RPC
Rating 7   0
Added (Last modified) 07.05.2012 (07.07.2012)
Game Version 1.08b
Filesize 953.36 KB
Downloads 1976
Download Download
mistere 07.05.2012 02:21

I think that's a fantastic idea/feature!

Llwch 07.05.2012 07:34

+1 :)

Shane Filomena 08.05.2012 12:07

so, NOW you want to leave your planet and enter the Universe.....

All those Eons of systems past we blew up stations for selling us strange ROMs that nearly got us killed, weapons that could not dent the paint on a WindSlaver..

And those people on those stations would be alive today if you had left home sooner to help us get a refund..:)

* I always wanted to track "the last item purchased" but the required tricks were never in my bag : I hope to learn from your work while it allows me to not kill thousands of people at once :).

RPC 13.05.2012 08:06

Reuploaded at 23 dl's. I found a bug where the tested item was not returned to the original station. Please redownload. No restart necessary.

RPC 07.06.2012 00:11

Reuploaded at 40 dl's. Fixed a bug caught by Cimanyd where I say "Simuation ending." and not "Simulation ending."

RPC 07.07.2012 19:15

Reuploaded so it has target buoys.

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