Just a little experiment to see people's reactions if I add some gravity to planets ;)
NPC ships however, are not affected because they're not smart enough to get out :/
HINT:Don't get heavy.
HINT2: If you get stuck, drift back and forth. Once you are close to escaping well gravity well , thrust with your engines and if you don't break out, wait till next time you get back (sort of like a see-saw or swing).
If not, a last ditch effort is to jettison cargo.
This mod may help in getting cargo stuck in orbit: http://xelerus.de/index.php?s=mod&id=1017
Also, I recommend a scuttle mod to get rid of the planetary debris that shows up. Something like this: http://xelerus.de/index.php?s=mod&id=91
Quality approved, Misc, Prior Mods of the Month,
Featured, Systems and Topology
|Added (Last modified)||19.01.2012 (10.06.2013)|
Forum thread here: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=24&t=4731
HAHA MY SHIP IS NOT AFFECTED BY THIS MOD :P
I am NOT going to ...NONONONONo...
* resistance is futile....I downloaded it :)
I use Inhertless Drives :P
Oh and RPC Why are All the wrecks pull towards the sun :/ Its a little annoying to have to wait till it reaches the sun to loot!
Yeah, if you have the Rotolooter from the link in the mod decription, all you have to do is get close and it will loot wrecks for you.
Reupload at 32 DL's
Docking with wrecks is now possible again.
player ships not effected.
Player ships not effected somehow. Any way to fix this? I really like this mod. Would be nice to put your ship in orbit around a planet or sun, or slingshot aroud a system.
What ship are you using? It's very noticable on the freighter and the sapphire, but not the wolfen.
Also, if you have added this while in the middle of a game, it won't work.
If you want to test if the mod works, create a new game (but don't override your old one!) and just try to stay still on top of a planet using the freighter. It should be pulled toward the planet next to the Domina station.
Upgrading to 1.07a might help (I have no clue if it's broken on lower versions D: )
Reuploaded at 50 dl's to include a settings.xml
darn resistance is futile!!!!!!! I got the latest version :)
Also, this mod is supposed to work with Dynamic Systems, where the sun destroys the wrecks. Otherwise, all the wrecks end up at the sun, ready to be looted at once :P
@RPC - Man, what's the fun in that? I like that gravity makes my plundering easier - especially for the ships destroyed by pirates, etc.
Yes, I'm a lazy bastard, and proud to admit it. :P
Yeah, I know, but in the original context is to provide suspense that you're going to lose your loot XD
Yeah, I realize that it would be great for people who have no time to deal with trivialities.
Gravity is updated (at 148 dl's) so that it doesn't accidentally drift the player when their ship is docked to a large station.
Reuploaded with a lagfix version at 258 downloads. This one is a lot less slower but allows for smoother gameplay.
Updated at 384 downloads. This version disables gravity at St. Kat's and Heretic.
Maybe if you had Gravity power reactors that refuel from gravity sources. :)
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