This mod adds a new playership to the game in 3 variants, each featuring a unique starting weapon plus a built-in missile replicator. Different variants feature additional equipment and color schemes:
Mark 1 - gold with purple highlights, 4-segment armor.
Mark 2 - green with blue highlights, 6-segment armor, built-in solar panel array.
Mark 3 - purple with red highlights, 6-segment armor, self-fueling, starts with enhanced display and targeting computer, automatically scans for stations and other space objects upon entering a new system.
This mod overwrites the Ship Interior dockscreen plus the NAMI, Makayev, and Rasiermesser missile launchers.
Original 20-facing ship graphic by DVLENK6. Rotated to 40 facings, recolored x3, resized, and made into a large ship-selection image by me.
Background planet painting in the ship-selection screen is originally from a larger work by Peter Elson.
Quality approved, Featured, Ship (Player)
|Added (Last modified)||09.12.2011 (09.12.2011)|
I know there's a rule against releasing single DVLENK6 ships as "new" mods. I'm hoping that releasing this as a modpack with unique equipment and weapons, plus recoloring, resizing, and re-rotating the original DVLENK6 version will be OK.
i believe the rules are in place to not exploit the works without creativity : without Class.
I am a fan of DVLENK6's work ( + OddBob ) i use their ships in some of my games as AI controlled in traffic ..but I do not have the skills required to make them into something worthy of a Mod.
This is a GOOD example of how a DVLENK6 graphics should be used. It's a well designed mod. +1
The Mk1 is a compromise between freighter and gunship. The Mk2 is my favorite because it gives some unique configuration opportunities. The Mk3 is almost a cheat ship, though it's little better in combat than the stock ships. It's great for testing combat mods and new tactics, and for skipping past the early systems.
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