|RPC's Utility Items Pack|
This modpack has two items, an autolooter that loots undamaged items, and a device that has real autopilot.
[U]se them, and follow the instructions for the autopilot. The autolooter does the work automatically as long as it is on.
And as a kind gesture, I automatically install them for you at the beginning of the game ;)
(They cost no device slots, so all the more to get them!)
Link to forum thread: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=24&t=4978
Misc, Featured, Drive,
DockScreens, Devices, Newbie Boosts,
Quality approved, Recommended Mods, UI Enhancements,
|Added (Last modified)||27.11.2011 (25.06.2014)|
grrrrrrrrr...it's ANOTHER MUST HAVE IN YOUR GAME from RPC....
no wonder it took me a month to remember how to play without extras. Your ADDICTING ME !!!!! :)
Hey, I'm addicted to mods too ;)
Reuploaded at 38 dl's.
I found that the on/off button for the rotolooter didn't work.
That Autopilot uses quite a bit of power when you only have a stock reactor... enough to disable the weapons on some ships when you fire the first salvo...
...but when you disable the autopilot device using the [B] hotkey, you can still use it even though it doesn't drain power anymore.
Might need to fix that?
Oh, nice catch. I'll fix it soon.
Reuploaded with the fixes at 120 downloads.
RPC, I'm interested in modifying autolooter to get damaged loot (using another mod that makes it fixable). However I can't find the line that needs to be edited for this, can you help? ^_^
Find this line:
(enum (objGetItems wreck "*N") Loot
and change it to:
(enum (objGetItems wreck "*") Loot
Updated to have a more looting options- loot damaged or undamaged.
Reuploaded at 168 downloads.
I forgot a check when I added the loot damaged and undamaged option.
This resulted in the autolooter looting even when it is turned off.
Thanks for the update!
Minor issue: autopilot uses same hotkey that is used for deploying autons
that would be annoying
Reuploaded at 194 downloads. Autopilot now uses "O" as a hotkey.
Reuploaded at 205 downloads. New graphics from WillyTheSquid added.
Those are nice graphics.
Lowered the poweruse of each item to 1MW.
Reuploaded to fix some bugs and streamline code.
Reuploaded at 376 dl's. Renamed the mod from Dynamic Systems Stuff to Utility Items for the new mod selection screen.
Reuploaded at 430 dl's. Made it so that it doesn't conflict with Planet Parallax, and added some autoscuttling ability to the Rotolooter.
Updated at 460 downloads. The rotolooter now has scuttling abilities.
Updated at 640 downloads. The rotolooter doesn't scuttle MRAD probes and log buoys at Heretic anymore.
Updated at 823 downloads. Thanks to cybersoul for finding really basic errors (I forgot to add RPCFindAngle and clean up some code) >.<
I also changed powerusage to 0 MW for both items :3
Thats a ratchet and clank holoshield launcher..... :D
Updated Utility Items at 1001 downloads.
Enabled auto install rotolooter and Autopilot upon changing ships
-doesn't scuttle Captain's Logs markers anymore
-added option to scuttle wrecks with damaged items only
-cleaned up code
-added beep that notifies players they have arrived at their destination
-added list filter to autopilot (stargate only, closest first, farthest first)
-fixed orbiting planets function
-FINALLY added 'follow ship' feature
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