Functions Documentation | |
Name | objGetArmorLevel |
Syntax | (objGetArmorLevel obj item|armorSegment) -> 0-100 |
Argument List | obj: the spaceobject Item|ArmorSegment: armorsegment to check |
Returns | number: 1-100 |
Category | spaceobject, item, armor |
Description | Allows the checking of the armor's /hp/ level, not actual level |
Example |
(objGetArmorLevel gSource gItem) will return 100 if the armor is undamaged. A nice in-game example is &itOmskDeflectorI; in the <GetMaxHP> event |
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