Editors Note: unsure return
| Functions Documentation | |
| Name | objDamage |
| Syntax | (objDamage obj weaponType objSource [posVector]) |
| Argument List | obj: spaceobject to damage weaponType: the weapon UNID to use for the damage (there will be no shot effect) objSource: a complex object describing the object doing the damage [posVector]: a vector describing where to damage the object |
| Returns | unsure |
| Category | spaceobject, damage |
| Description | There is a post by george on the forums best used to understand this function: http://www.neurohack.com/transcendence/forums/viewtopic.php?p=40207#p40207 |
| Example |
taken from: &ovPteravoreFuelDrain;
(objDamage gSource &vtPteravoreBite;
'("pteravores" 0x40)
(objGetOverlayPos gSource aOverlayID)
)
|
| Comment |