Functions Documentation |
|
Name |
itmSetDamaged |
Syntax |
(itmSetDamaged itemStruct [boolean]) |
Argument List |
itemStruct: The item you want to create a damaged or undamaged version of.
boolean: An optional argument that if true makes the returned item damaged and if not makes it undamaged. |
Returns |
itemStruct: The created item. Will be the same as the original item except will be damaged or not depending on the boolean. |
Category |
repair/damage, item, 0.99
|
Description |
Creates a new item that is a copy of the passed in item except whether or not it is damaged. That is determined by the passed in boolean. |
Example |
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Comment |
This does nothing to the original item it only creates a new item with the wanted characteristics. |