Editors Note: SysVectorPolarOffset starts with 0 to the right and rotates counterclockwise
|Syntax||(sysVectorPolarOffset vector number number)|
|Argument List||vector: The origin of the new vector. Same as the systems origin if Nil.
number: The angle of the vector from 0 to 360. 0 is to the right.
number: The length of the vector in light seconds.
|Returns||vector: A new vector based on the origin and polar coordinates given.|
|Category||vector operator, system|
|Description||Makes a vector from the given origin and polar coordinates.|
(sysVectorPolarOffset gplayership 0 10)
Returns a vector that points to a position 10 light seconds to the right of the player.
|Comment||Essential if you want to use vectors of a certain length or direction.|