Editors Note: SysVectorPolarOffset starts with 0 to the right and rotates counterclockwise
Functions Documentation | |
Name | sysVectorPolarOffset |
Syntax | (sysVectorPolarOffset vector number number) |
Argument List | vector: The origin of the new vector. Same as the systems origin if Nil. number: The angle of the vector from 0 to 360. 0 is to the right. number: The length of the vector in light seconds. |
Returns | vector: A new vector based on the origin and polar coordinates given. |
Category | vector operator, system |
Description | Makes a vector from the given origin and polar coordinates. |
Example |
(sysVectorPolarOffset gplayership 0 10) Returns a vector that points to a position 10 light seconds to the right of the player. |
Comment | Essential if you want to use vectors of a certain length or direction. |