Functions Documentation |
|
Name |
sysGetData |
Syntax |
(sysGetData [nodeID] attrib) -> data |
Argument List |
[nodeID]: The optional name of the system node. If not given it uses the current system.
attrib: The attribute you want to retrieve the data of. |
Returns |
data: Whatever is stored in the attribute in the given node or Nil if no system node exists by that name or the attribute has no data. |
Category |
data, system
|
Description |
Returns the named data for the given system. |
Example |
(sysGetData "power")
Returns the currents systems data named by power. If there is no data (like in a unmodded game) by that name returns Nil. |
Comment |
Useful for getting/storing information about a system such as how many times the player has visited the system. |