Functions Documentation
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Name sysCreateEffect
Syntax (sysCreateEffect unid spaceObject position)
Argument List unid: the UNID of the effect you want to display.
spaceObject: the spaceObject that called the effect, can be a ship or a station or Nil
position: position of the effect
Returns condition: True if successful
Category unid, system, create
Description Creates an effect from the UNID in the desidered position (vector)
(sysCreateEffect &efGemOfSacrifice; gSource (objGetPos gSource))

Creates the Gem of Sacrifice effect centered on the calling space object
Comment Because effects can generate sounds, animations and weapon effects, I think that this function has great modding potential.
Currently used ingame only for the Gem of Sacrifice