Functions Documentation
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Name sysAddObjTimerEvent
Syntax (sysAddObjTimerEvent number spaceObject string)
Argument List number: The delay before the event is run.
spaceObject: The space object that will be calling the event.
string: The name of the event.
Returns condition: True if successful, Nil otherwise.
Category system, event, time
Description Makes an event be called on a space object after a delay.
(sysAddObjTimerEvent 100 gplayership "Success")

Calls the event called Success on the player ship after 100 ticks.
Comment Allows you to run a code on an space object after a delay.