|Syntax||(sysAddObjTimerEvent number spaceObject string)|
|Argument List||number: The delay before the event is run.
spaceObject: The space object that will be calling the event.
string: The name of the event.
|Returns||condition: True if successful, Nil otherwise.|
|Category||system, event, time|
|Description||Makes an event be called on a space object after a delay.|
(sysAddObjTimerEvent 100 gplayership "Success")
Calls the event called Success on the player ship after 100 ticks.
|Comment||Allows you to run a code on an space object after a delay.|
|Mod of the Month (March '17)|
|Drake Technologies Alpha for 1.7|
|[Pre-Alpha] Oracus and Domina I: The March of the Heretic|
|Transcendence 1.7 XML _Source|