Functions Documentation |
|
Name |
sysAddEncounterEventAtDist |
Syntax |
(sysAddEncounterEventAtDist number spaceObject number number) |
Argument List |
number: The delay before the encounter event can happens.
spaceObject: The space object the encounter ships target.
number: The UNID of the encounter table.
number: The distance from the target you want the encounter ships to appear at. |
Returns |
condition: True if successful, Nil otherwise. |
Category |
system, encounter table, time
|
Description |
Makes a encounter at the given distance from the space object. |
Example |
(sysAddEncounterEventAtDist 100 gplayership &etPirateAmbush1; 100)
Makes a pirate ambush 1 encounter 100 ticks after this is called 100 light seconds from player ship targeting the player ship. |
Comment |
Can be used to mimic random encounters. Is mostly used to make ambushes happen. |