|Syntax||(sysAddEncounterEventAtDist number spaceObject number number)|
|Argument List||number: The delay before the encounter event can happens.
spaceObject: The space object the encounter ships target.
number: The UNID of the encounter table.
number: The distance from the target you want the encounter ships to appear at.
|Returns||condition: True if successful, Nil otherwise.|
|Category||system, encounter table, time|
|Description||Makes a encounter at the given distance from the space object.|
(sysAddEncounterEventAtDist 100 gplayership &etPirateAmbush1; 100)
Makes a pirate ambush 1 encounter 100 ticks after this is called 100 light seconds from player ship targeting the player ship.
|Comment||Can be used to mimic random encounters. Is mostly used to make ambushes happen.|
|Mod of the Month (February '17)|
|[Pre-Alpha] Oracus and Domina I: The March of the Heretic|
|Transcendence 1.7 XML _Source|
|Quality Mods (random)|
|F.F.A.S. (Friendly Fire Avoidance System) for Autons|