|Syntax||(sysAddEncounterEvent number spaceObject number spaceObject)|
|Argument List||number: The delay before the encounter event can happens.
spaceObject: The space object the encounter ships target.
number: The UNID of the encounter table.
spaceObject: The spaceObject where you want the encounter ship to appear at.
|Returns||condition: True if successful, Nil otherwise.|
|Category||system, encounter table, time|
|Description||Makes a encounter at the given space object.|
(sysAddEncounterEvent 100 gplayership &etPirateAmbush1; gplayership)
Makes a pirate ambush 1 encounter 100 ticks after this is called on the player ship targeting the player ship.
|Comment||Can be used to mimic random encounters. Is mostly used to make ambushes happen.|
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