Uncharted View Mod
Screenshot Alone, in space. Pondering on where to go, you make a fateful decision: you gate to the next system. In a galaxy that is different every time you play it, to whom will you call for help? Every step is a mystery, and behind every gate is a puzzle waiting to be solved. To which stargate takes you to the Core? The only answer is to jump across the next stargate and find out.
Uncharted is Network Plus, but this time, the layout of all systems are procedurally generated. This means more weight to every decision and a more flexible topology to accomodate for stranger and more unknown topologies.
Needs 1.08j to work.
Features:
-Set the amount of total nodes in Settings.xml
-Randomized topology (there is /always/ a way to Heretic though)
Tested compatibility with:
-WE5
-System Density
-Dynamic Systems
-Visible Damage
More documentation here: http://neurohack.com/transcendence/forums/viewtopic.php?f=24&t=5455
Categories Challenge, Adventure Extensions, Featured,
Misc, Quality approved, Systems and Topology
Author RPC
Rating 7   0
Added (Last modified) 18.10.2012 (17.12.2013)
Game Version 1.1
Filesize 1.49 MB
Downloads 3970
Download Download
WillyTheSquid 18.10.2012 14:46

It works with SysDensity too? W00t. I must has this.

RPC 22.10.2012 04:56

Updated at 45 downloads. St. Katharine's Star generates normally now, and I added a Galactic Map rom that is basically a clone of the System Map rom. (so players can find then at fuel depots)

RPC 24.10.2012 09:50

Reuploaded at 72 downloads. Fixed the issue where Vanilla nodes from different clusters would connect (like Eridani => St. Kat's) but left the intracluster (Eridani => Rigel) connections possible. Also fixed the NodeIDs so that the Taikon mission DS in St. Kat's works properly. Apparently the mission reveals nodes on the Galactic Map so it's still a useful mission to take.

RPC 23.11.2012 22:18

Updated at 173 downloads. Changed Rigel to be Rigel Aurelius and Eridani to be Starton Eridani. Also added the Endgame node (who knew that the end of the game was a system?). Also added Elysium so that the Jumpdrive and Gem of Despair can be used. Added a Galaxy MapPER ROM, so that players can map nodes without going to them.

RPC 22.12.2012 17:22

Updated at 249 downloads. Made mapping roms a lot more common. Also overrides the system map rom in this update as well.

RPC 20.01.2013 01:54

Updated at 316 downloads. I made level changes a *lot* smoother so that each area is clearly "Pre-St.Kats", "Post-St. Kats", etc.

RPC 18.02.2013 13:28

Updated at 406 downloads to make Charon link to St. Kat's. (I finally figured it out! :D )

RPC 20.03.2013 00:25

Updated at 491 downloads. Made sure that the guaranteed Charon => St. Kat's link doesn't disconnect the two from the rest of the star cluster. Also added an adventure so it's easy to check if a topology is disconnected. All you have to do is get the XML from the debuglog and replace the nodes in the test XML, then use something like GODmod to check it out. The next update will focus on making the XML output to debuglog be nicer though.

RPC 07.05.2013 04:21

Updated at 602 downloads. Debuglog output is a *bit* nicer, and hopefully people report problems with system generation, if there are any.

RPC 11.05.2013 12:50

Updated at 614 downloads. Credits to Jay2Jay for finding a bug. Basically two galaxies are being generated instead of one because of alpha 1.2's tendency to run OnGlobalTypesInIt *twice* instead of once. It's now fixed.

RPC 17.08.2013 20:02

Updated at 816 downloads. Heretic => Elysium connection is now guaranteed.

RPC 17.08.2013 20:41

Okay, found the bug again so it's not fixed :/

RPC 19.08.2013 04:30

Updated at 820 downloads (sorry to those four downloaders). Heretic => Elysium connection is now guaranteed (for sure this time!).

Vachtra 21.08.2013 23:19

Ok, just downloaded this one and tried it on 1.2 and wham the first system was so not level 1.

Two wind slavers took me out in the first five minutes.

RPC 23.08.2013 18:51

D: I will check the level code.

RPC 22.10.2013 06:59

1.2 RC1 breaks this mod. I would suggest using this mod since it's better anyways:

http://xelerus.de/index.php?s=mod&id=1340

RPC 10.11.2013 21:12

An uncoutably many thanks to pixelfck for fixing this mod. I'd still suggest using his mod ( http://xelerus.de/index.php?s=mod&id=1340 ) since it's more organized and has a pretty Galactic Map but if you want to get lost you can always use Uncharted. Updated at 977 downloads.

RPC 17.12.2013 21:19

Reuploaded at 1029 downloads. Settings.xml is now included.

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