|Items Graveyard Pack 912 v8|
This mod features a collection of assorted items of various types. Some are rather basic while others are weird.
As of v7, Drake Technologies has split off into its own mod. Link: http://xelerus.de/index.php?s=mod&id=1583
As of v8, Items Pack has become a dumping ground for abandoned items no longer suitable as a standalone mod. Some of my previous mods have been sent to the Items Graveyard.
Weapon, Usable, Station,
|Added (Last modified)||03.03.2011 (20.04.2017)|
plenty of innovative items in here, very good :D
Has a bug that makes it impossible to sell anything.
Orthag, can you be more specific? I have no more trouble selling items than in an unmodded game.
huh...when i have this one running, it says the whole no set price error thing when i try to sell something. this requires a more in depth investigation.
Orthag, what did you try to sell and where? What version of Transcendence were you running, and did you include any other mods while playing?
(Recent update history)
218 downloads: Added more items and a large hidden enemy fleet with unique item rewards.
225 downloads: Added yet more weapons.
244 downloads: Fixed bug that prevented removal of ionized equipment. Changed and removed various weapons.
Minor update at 462 downloads. Added a consumable item and some armor.
Update at 545 downloads. UNIDs have changed, making it incompatible with games including an earlier version of this mod.
Major update at 580 downloads. Most items were changed or deleted. Also includes some new stuff.
Updated to 1.07a at 675 downloads. Much of the content has changed in this update. New stuff includes the following:
* A new version of deflector armor.
* Dual mode weapons.
* Enhancers that modify weapon attacks.
* Imports from old deleted mods.
Another more-than-minor update will be uploaded soon. Details to come in due time.
Ooh, great! Looking forward to it.
Updated at 736 downloads.
I am still loving the shield-penetrating lasers, the Iron Man armor and the Solaris gear. Great mod.
Updated at 785 downloads. Added, changed, and removed various items. Ore Scanning Laser has been moved to this mod pack as an optional file. Restart required.
Reuploaded at 794 downloads. It fixes some minor bugs. No restart required.
Reuploaded at 807 downloads. It fixes yet another minor bug.
Reuploaded at 811 downloads. Fixed UNID conflict between some items. Restart recommended.
Updated at 822 downloads. This adds three more weapons (that are difficult to get without godmod). Restart required.
Updated to 1.08b at 911 downloads. It features updated effects, bug fixes, and minor rebalancing. The mod Rainbow Weapons has merged with this mod as an optional file. If used, some of the Rainbow weapons have adjustable beam colors.
Hey PM, to celebrate 912 downloads ;), I've edited some new variant images for the Zephyr, Solaris & Iron Man armors.
Hope you like them enough to use them: it'll give your mod that extra bit of "oomph". More graphics can be arranged in due time.
Reuploaded at 953 downloads. The update includes more weapons, some changes, and bug fixes. Restart is required.
Reuploaded at 1000 downloads. Added a few more weapons, controls for some weapons, and another device. Restart required.
Reuploaded at 1043 downloads. Added a different omni mining weapon and fixed a minor bug. Restart after update required.
Reuploaded at 1065 downloads. Fixed UNID conflicts caused by item shuffling. Restart after update required.
Reuploaded at 1101 downloads. Fixed more bugs and added another (rare) weapon. Restart after update required.
Reuploaded at 1133 downloads. Fixed some very trivial bugs. Restart required.
Just wanted to say that the solar powered dynamo is GREAT. Very helpful, and yet another thing that I have to decide whether to get it from trading posts or get something else...
There are several other items I like too, especially Basic shields, Solaris armor, and Eliminator autons, but the dynamos were VERY helpful.
Now I want one that is like the Repair Droids mod and uninstalls itself automatically with enemies around and reinstalls if there are none :D
Reuploaded at 1198 downloads. Added another auton type and fixed a bug. Restart required.
Reuploaded at 1275 downloads. Improved ZapSats and fixed a couple minor bugs. Restart required.
Latest update doubled ID 0xD91264CA-CD and doesn't actually load up in the game.
Items912 is at v4, and updated to Transcendence 1.08f at 1382 downloads. Read the history for a long list of changes.
Most items point to their icon. The images for most of them are identical copies of stock images, but they can be patched with custom images.
Reuploaded at 1454 downloads. This adds a new device, a helium fuel converter. It converts helium fuel rods to reactor assemblies. One may be found for sale at a fuel depot near St. K's.
Reuploaded at 1462 downloads. One weapon was changed and a minor bug fixed. No restart necessary.
Updated to 1.08g at 1495 downloads. It includes the solar reactors from Reactors Pack 912 (which are disabled by default). Also, some weapons were changed. Restart after update is required.
Reuploaded at 1507 downloads. Corrected some textual errors and changed a few weapons. Restart required.
Reuploaded at 1529 downloads. Added a few more weapons, and gave some weapons the Kinetic Overwrite treatment. Restart required.
Updated to 1.08k at 1573 downloads. Some weapons were rebalanced or disabled due to gameplay changes.
Reuploaded at 1586 downloads. Added two more devices, removed AutoSabers, and updated aiming code for an item. Restart after update required.
Reuploaded at 1600 downloads. AutoSabers are back. They require a weapon slot to install, and only one may be installed on a ship.
Updated to 1.1 RC1 at 1710 downloads.
Reuploaded at 1950 downloads. Removed unused UNIDs and made some other minor changes. Restart after update required.
Items912 is at v5, and updated to Transcendence 1.1 at 2425 downloads.
Reuploaded at 2428 downloads, with some minor bug fixes.
Reuploaded at 2434 downloads. A special item appears at the first factory spawned in the game.
Reuploaded at 2478 downloads. It fixes the bug that overwrites one of the final boss's weapons. It also changes the stats of a thermo burst weapon.
Items912 is at v6, and updated to Transcendence 1.2 at 2629 downloads. Many weapons were changed. Some are new, such as Phasers and Star Castle barrier systems; some were changed; and some were removed.
Reuploaded at 2664 downloads. Re-added AutoSabers and added a new launcher. Also other minor tweaks.
Reuploaded at 2703 downloads. It features bug fixes, more items, and Tinker recipes for such items.
Reuploaded at 2734 downloads. It fixes a bug that prevented a beam weapon from firing, and adds a few more items.
Reuploaded at 2757 downloads. Very trivial changes, made a weapon a bit more common and renamed some shields. No restart necessary for those who got the previous update.
Reuploaded at 2782 downloads. Added, changed, and enabled more items. Satellite system may be installed without station services (so that satellites will not smash your allies when they go online).
Updated to 1.3 beta at 2930 downloads.
Great mod, love it but i have a problem. I cant activate it after the latest upgrade.
It shows the following error [Items9112.xml:Line(7427):Invalid entity: efAntimatterHitFX]
I just tried a clean install of Items912 with Transcendence 1.3 beta, and it works for me. The latest upload of Items912 requires Transcendence 1.3 beta; it will not work with 1.2.
Just found out. It is some sort of conflict with another mod *sigh* now to find the offender
I will update Items912 soon for conflict avoidance.
Reuploaded Items912 as v7 at 2968 downloads. Drake Technologies has split off to its own mod.
Any future updates of Items912 may see the return of old items that were discarded due to clashing with the development and vision of Drake Technologies.
Reuploaded at 2985 downloads. It features one new weapon and the return of some old weapons, plus two new consumables (one good, one bad). Restart after update required.
...And again at 2986 downloads, with trivial bug fixes and minor tweaks.
Reuploaded at 2991 downloads, with tweaks to some beam weapons.
Reuploaded at 3008 downloads, with more tweaks. ZapSats fire instant-hit beams.
Reuploaded at 3031 downloads. Fuel converter device requires more fuel to use.
Reuploaded at 3061 downloads. More old weapons return and instant-hit beams missing things too close fixed.
Updated to 1.3 at 3172 downloads. One change among several include new satellite systems, which is a mod in its own right.
Reuploaded at 3286 downloads. Removed Duplex weapons. Fixed other minor bugs.
Updated to 1.5 at 3444 downloads. Imported discontinued mods Cargo Module, Nano Injector, and Wasp Launcher. Removed Blazer weapons.
Reuploaded at 3464 downloads. Cyclonus blaster has a new secondary attack mode.
Reuploaded at 3491 downloads. Removed some weapons that were updated and exported to Drake Technologies Alpha.
Reuploaded at 3518 downloads. Imported Solaris armor from Drake Technologies Alpha to here.
Updated to 1.6 at 3724 downloads.
Reuploaded at 3771 downloads. Removed bonus Xenophobe fleet and rewards, which were split from Items Pack 912 and placed in the new Xen System mod.
Reuploaded at 3812 downloads. Removed a few weapons and updated spritesheets. Restart required.
Updated to 1.6 at 3903 downloads. Imported the Lander auton. Removed obsolete weapons (e.g., flamethrower that is too weak to mine.)
Reuploaded at 4221 downloads. Removed some items that were exported to Drake Technologies Alpha.
Updated to 1.7 alpha 2c at 4425 downloads. This has become a dumping ground either for abandoned items I no longer wish to maintain or for weird stuff that does not warrant being a standalone mod.
Now includes Ammo Clips, which is disabled.
Updated to 1.7 at 4664 downloads. Removed Berserker device because it was exported to Drake Technologies Alpha.
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