Implantable ID Chips View Mod
Screenshot So, I got sick of losing track of my military ID when moving items back and forth between a mule or stash crates and suddenly losing a pile of milspec missiles or whatever. Plus, my item list could always use shortening. So I decided to move the ID functionality into a permanently player flag, and to view it as a self-implantable subdermal ID chip.

When you find one of these IDs, remember to USE it -- they no longer work just being in your inventory.

The IDs you've used now show up in the first section of your F2 stats listing, so you can always check which ones you've acquired on a character.

Oh, and I just removed the illegal items check from Korolov; as one item in the bugtracker mentions, they're a corporate station, and their confiscate function is broken in regards to slave rescue at the moment anyway.

Overwrites five core UNIDs and six global functions, details in the readme and XML comments.

Note: Updates both Millitary and Black Market IDs.
Categories Usable, Misc
Author Star Weaver
Rating 10   0
Added (Last modified) 17.11.2010 (17.11.2010)
Game Version 1.03
Filesize 34.35 KB
Downloads 2175
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Darth Saber 17.11.2010 21:11

Quite appropriate given today's tech; the US military are already using this type of thing for real, so implementing it in the Tras-universe is quite in order.

digdug 17.11.2010 21:41

nice solution, what about the black market ID ?

Star Weaver 17.11.2010 22:51

Oh, it's in there too, I just haven't made a image that shows both. I might make a mashup later on when I have time :).

(There's also a debug-mode command "wvrDbgID" which gives you two of each card, a TeV 9 (first military item I thought of), and spawns a black market station under you. I have a number of "killed by a molotok in eridani" characters ;))

--- I just realized that I didn't word that well. Pasted on a note until I have time to write that better :)

alterecco 18.11.2010 02:35

Ouch, that is one nasty looking card! Cool idea though!!

ThePrivateer 18.11.2010 05:22

Nice idea, quite clever. I did think it was a bit lame carrying around a rare and important ID chip in your ship's cargo, so this is really smart. *Thumbs Up*

IceMephit 20.11.2010 13:41

everyone should download this one.

Great mod!!

Pensive Koala 21.03.2011 20:04

This seems to break commonwealth stations in 1.05 - whenever I dock with one with anything illegal, it gets confiscated and then I'm given the dockscreen of the last thing I was docked to - usually a wreck or ore, which means I can "loot" the station and then re-dock to the normal station and sell all its own inventory back to it. With military stuff, it doesn't confiscate, but I also can't continue and access the station.

deathstrack 13.10.2011 14:59

lol im having a problem like that pensive excepts it in 1.06a

RPC 15.10.2011 16:50

It doesn't work for versions higher than 1.03 because of it overwrites code for the ID checks. The problem is that it's made for 1.03, and significant changes in code have taken place 1.04 and up.

jcgonz 13.01.2012 14:17

Hi! Great work on this.

I get an error with line 449 "Invalid Entity"

I run 1.07a sir

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