Implantable ID Chips | |
So, I got sick of losing track of my military ID when moving items back and forth between a mule or stash crates and suddenly losing a pile of milspec missiles or whatever. Plus, my item list could always use shortening. So I decided to move the ID functionality into a permanently player flag, and to view it as a self-implantable subdermal ID chip. When you find one of these IDs, remember to USE it -- they no longer work just being in your inventory. The IDs you've used now show up in the first section of your F2 stats listing, so you can always check which ones you've acquired on a character. Oh, and I just removed the illegal items check from Korolov; as one item in the bugtracker mentions, they're a corporate station, and their confiscate function is broken in regards to slave rescue at the moment anyway. Overwrites five core UNIDs and six global functions, details in the readme and XML comments. Note: Updates both Millitary and Black Market IDs. |
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Categories | Usable, Misc |
Author | Star Weaver |
Rating | 10 0 |
Added (Last modified) | 17.11.2010 (17.11.2010) |
Game Version | 1.03 |
Filesize | 34.35 KB |
Downloads | 2175 |
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Quite appropriate given today's tech; the US military are already using this type of thing for real, so implementing it in the Tras-universe is quite in order.
nice solution, what about the black market ID ?
Oh, it's in there too, I just haven't made a image that shows both. I might make a mashup later on when I have time :).
(There's also a debug-mode command "wvrDbgID" which gives you two of each card, a TeV 9 (first military item I thought of), and spawns a black market station under you. I have a number of "killed by a molotok in eridani" characters ;))
--- I just realized that I didn't word that well. Pasted on a note until I have time to write that better :)
Ouch, that is one nasty looking card! Cool idea though!!
Nice idea, quite clever. I did think it was a bit lame carrying around a rare and important ID chip in your ship's cargo, so this is really smart. *Thumbs Up*
everyone should download this one.
Great mod!!
This seems to break commonwealth stations in 1.05 - whenever I dock with one with anything illegal, it gets confiscated and then I'm given the dockscreen of the last thing I was docked to - usually a wreck or ore, which means I can "loot" the station and then re-dock to the normal station and sell all its own inventory back to it. With military stuff, it doesn't confiscate, but I also can't continue and access the station.
lol im having a problem like that pensive excepts it in 1.06a
It doesn't work for versions higher than 1.03 because of it overwrites code for the ID checks. The problem is that it's made for 1.03, and significant changes in code have taken place 1.04 and up.
Hi! Great work on this.
I get an error with line 449 "Invalid Entity"
I run 1.07a sir
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