Bussard Reactors | |
These reactors will refuel automatically by using a magnetic field to pull fissile material from the ship's environment. It is a closed system and thus you cannot refuel your ship any other way. I won't bore you with all the math and scripts that calculate fuel usage and gain, so just fly around and test it out. Update: (4 DLs) -Fixed reactor powers for 90mw and 120mw. -Minor balance changes to refuel values (reduced values for stars, increased values for planets) UPDATE: (Jan04/10 - 30DLs) -Added a 1gW version -Added 3 bussard scoop devices re-balanced the refueling function and abstracted it to a global function which could be used externally. Update: Jan6/10 -Ship speed is incorporated into the refuel function. |
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Categories | Reactor |
Author | Prophet |
Rating | 2 0 |
Added (Last modified) | 31.12.2009 (07.01.2010) |
Game Version | 1.0 RC3 |
Filesize | 1.93 KB |
Downloads | 2082 |
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Genius! I tried to make reactors solar refuel while playing 0.99c but didn't know how to code the global.
Found 2 bugs for the scoops: they still function even when 1). disabled and/or 2). damaged.
And like patchspiders, they can still be damaged even with device protect armors installed (due to 'external'?)
This is a pretty decent mod, recommended for starters who have issues with finding fuel throughout the game (since it tends to be quite a drain on credits at the start). The ramscoop devices are probably a bit too useful; with even the small one, a ship with the Nova-100 reactor and a Titan 440 propulsion drive, mounting a Mark I Howitzer and Heavy Penitent Cannon, can plunge through purple clouds and refuel pretty quickly.
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