Hatsumiya's God-Weapon showcase View Mod
Screenshot This is a derivative of the Daimaijin Fighter Ship, much god-modded to death. It now includes 5 massive spread weapons.

Godhand -> Wide-spread mining laser weapon.
(thermo:10000d100000+1050; plasma:10000d100000+1050;laser:10000d100000+1050)

Lucifer's Hammer -> wide-spread particle shower weapon
(antimatter:10000d100000+1050;laser:10000d100000+1050; plasma:10000d100000+1050)

Ragnarok Blaster -> wide-spread plasma missile weapon.
(antimatter:10000d100000+1050;laser:10000d100000+1050; plasma:10000d100000+1050; ion:10000d100000+1050)

The World Ender -> an omnidirectional wide-spread god-weapon (ion:5000d60000000)

NOTE: Some will be killed permanently, others will still survive. I guess I'll use some safe numbers to prevent the "surviving the overkill damage" scenario.
Categories Godmod
Author HatsuyaKanzaki
Rating 0   0
Added (Last modified) 22.05.2009 (11.06.2009)
Game Version 0.99c
Filesize 142.14 KB
Downloads 1953
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digdug 22.05.2009 15:25

finally a nice godmod in a while! good job HatsuyaKanzaki! :D

HatsuyaKanzaki 22.05.2009 16:13

The weapons in the god-mod will be available in my Adventure Extension, but it will be slightly tamed due to weird damage algorithms produced by overpowering weapons.

Plus, in my Adv-EX, they're supposed to be alien and sold usually in Millions.

Little Modder... 11.06.2009 12:13

The godmodest godmod that i ever seen!

HatsuyaKanzaki 11.06.2009 16:02

The final Godmod of this ship will be released, along with a few Star Light Crisis ships 'cause the Godhand had the "mining999999999999" flaw, and I think the max was mining10?

Azar Wolf 11.06.2009 17:19

max is 7 for everything but actual damage types, so that includes things like EMP to radiation to mining to WMD and all the others... (even is some like radiation are simply booleans and will always irradiate nomatter what value you put in there, except 0 (I think).

HatsuyaKanzaki 12.06.2009 14:39

Okay, but do you know the safe numbers for God weapons?

digdug 17.09.2009 16:15

Dice ranges now use 32-bit values, as stated by George.

So the maximum dice value is (I think):

(2^32-1)d(2^32-1)+(2^32-1)

that equals to:

4294967295d4294967295+4294967295

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