Quantumnet conglomerate |
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![]() There are also some new stuffs. Damage control armors (like the non-critical armor segment), "really" reflective shields, and self-flying cannons that generally called "bit" or "option". ---------------- Note: These self-flying cannons use an event handler to the player ship. If there is the other event handler, they behave like normal omnidirectional cannons. Also cannot work on the NPC ships. |
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Categories |
Weapon, Usable, Shield, Devices, Auton, Armor |
Author | (^o^) |
Rating | 2 0 |
Added (Last modified) | 24.05.2015 (10.06.2021) |
Game Version | 1.9b3 |
Filesize | 713.32 KB |
Downloads | 2115 |
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0xD92c is not listed in the Database
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Your work is very good
he has been a modder since 2011
I just add him on the list
Thanks for adding instead of me. That type of forums are unfamiliar to me.
back :) and yes, "I knew that" - but you know people end up with different usernames from one site to the next , the work was "THAT GOOD" it made me look .. such a contributor to the Universe deserves credit and recognition :)
Massive reupload at 48 download.
Reupload at 58 downloads. Print the company name to items, and set the numberAppearing to missiles.
Thank you for voting!
Reupload at 81 downloads. Adding wide range of items (quick boosters, radar autons, and so on). This cannot overwrite during the game playing.
Reupload at 83 downloads. Delete some codes that may cause a glitch. Sorry to update in a short time.
Updated to V1.6beta5 at 100 downloads. Reduce noisy sounds.
Update to v1.6RC1 at 124 downloads.
Adding a bonus system near the sanctuary system. Most freighters from quantumnet use a transpace jumpdrive, that still depends on the stargates, so they must hold at least one stargate. Then I create a new system and put skyscrapers of quantumnet group near its stargate.
Quick fixed.
Not fully compatible with the latest version, but still working.
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