Koba Maru | |
Koba Maru is an AntaresII-class freighter, modified by VCant Shipyard. Slow as every freighter... Not a cruiser, not a fighter - but with its 3 omnidirectional weapons, it's a good choice for every captain who want to travel and get much more items as possible... |
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Categories | Ship (Player) |
Author | vcant |
Rating | 3 0 |
Added (Last modified) | 27.09.2014 (30.05.2018) |
Game Version | 1.1 |
Filesize | 24.59 KB |
Downloads | 1755 |
Download |
...just update... (I forgot the same line Entity copied from another mod of mine )
maxSpeed="12" ??
that is a fast freighter :)
LOL
your starting set up looks like my test ship :()
but I am sure it will be fun : two things I enjoy are freighters and mining.
Now go tell the Forums about the goodies :)
Ooh, pretty. Also, shane, 12c is the standard speed for an antares II. Still fast for a freighter, but unmodded.
from original:
<!-- Antares II Freighter -->
[...]
maxSpeed= "12"
cargoSpace= "30000"
[...]
so, I repeat the default speed and reduce the cargo - due the heavy armours and shield and heavier weapons ;-)
I looked up Kobo Maru. Kobo is a sweet treat and Maru is a scottish cat that has gotten famous on japanese youTube. This ship is a... Tasty scottish cat?
@Peter: KobA, not KobO.
Makes me think of the Kobayashi Maru from Star Trek.
@ oldmanwynter :
;-)
"小林(Kobayashi)" is japanese common family name and it means "small forest". "Koba" could have some different characters. "木庭(Koba)" is the rare family name and it means "wooden garden". "小刃(Koba)" is the edge of knife. "Maru" is a suffix. Actually it means "circle", but it has no meaning in the name.
ok folk!
the name is shorter than Kobayashi Maru(C) in Star Trek(C) ... I love that story but I cannot use the same name...
many ships are called <Something> Maru, so if you wanna to find a meaning in the name, you can think to is as "Ship with Cutting Edge" - could be applied to this ship, I think :-)
Updated all ID entities, now aligned to the standard format (0x D MMM T III).
If you have any other VCant's mod, pls update all them....
UPDATEs:
+ sc Entity code is now conformed to the standard modding
VCant
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