|The Almighty Wrench! (v1.05)|
So many things are broken or damaged in Transcendence that a wrench becomes a handy tool. But beware, repairing some things can be risky! You can fail so badly that you break the very item you wanted to fix, or even kill yourself.
Edit(bmbl): Fixed the archive
|Author||The Wicked Flea|
|Added (Last modified)||28.07.2007 (04.10.2008)|
A nice mod that doesn't change gameplay much. At least, not until skill levelup is fixed.
I modded it a little, it's a bit more effective.
I like this - but the "nothing happens" option is annoying. I don't play games to get repetitive strain injury.
well, it can be tweaked to be a bit more usable, right now you need plenty of level 1 items to get to level 2. I never managed to repair a level 3 item.
I agree, I had to hack mine to make it useable. Anyone know if The Wicked Flea is still active? or if he/she would mind someone updating it with credit given?
> Anyone know if The Wicked Flea is still active?
> or if he/she would mind someone updating it with
> credit given?
Would one of the admin's be able to contact The Wicked Flea via email? Otherwise there should probably be a policy decision on whether 'abandoned' mods can be adopted by active users. (That policy may well turn out to be "No" of course).
last post on the forum was Aug 9th/07
"Sorry folks, work has picked up greatly so the deadline on the Wrench 2.0 has been pushed back indefinitely. I hope I can squeeze it out the door sooner than later. :s"
I should have checked that sooner...
I've modified the code as follows (bugtesting not yet carried out ;-)
* No item type is more, or less, difficult than others.
* All uninstalled, non-armor items may now be repaired.
* WrenchSkill now increases slowly (1/10) even when you fail.
What I am considering next is
* Removing 'nothing happens' option - it's boring!
* Adding more non-lethal failure modes.
* Adding failure modes that cause lots of damage, but don't cause insta-kill.
Insta-kill will be retained (although I have yet to decide whether it will be the same risk as before).
Nerfed WrenchSkill increases a little. If your skill is much greater than the target's level (x10) then you get an automatic success but no skill increase.
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