ODM Civilian Crafts | |
This is really more of a mashup mod, since it allows for several ships from other modders to show up ingame through ship tables. Supported ships/mods are: Ancora, Cestus, Paper Fleet V2, Danu, Foomerians, Starlight, Stalwart, and Osaka. INSTRUCTIONS: Add this mod and one of the above ship mods to your Extensions folder. They will show up as traders or guards for stations. Have fun! Forum link: http://forums.kronosaur.com/viewtopic.php?f=24&t=5675&p=58787#p58787 |
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Categories |
Recommended Mods, Quality approved, Featured, Ship (Friendly) |
Author | RPC |
Rating | 8 0 |
Added (Last modified) | 23.02.2013 (23.06.2014) |
Game Version | 1.3 |
Filesize | 502.53 KB |
Downloads | 2928 |
Download |
Okay! Time to make more ships as bystanders :3
I keep hitting the + button but it ignores me:(
I ALWAYS wanted this : but I actually wanted the ALL the approved ships ( Meaning the really good , Sexy-Enough-For-Transcendence- Ships )put into the Official games ( at least as Traffic ).
Uploaded at 38 downloads. Added some text to settings.xml so players can add other ships to the game.
YES!
Reuploaded at 73 downloads. I disabled two paper ships by default: they have a devastator weapon that, combined with Transcendence's AI, will most likely end up destroying the station it was guarding.
Reuploaded at 174 downloads. Fixed a bug where I forget to add vanilla ships to spawn tables. Mod ships are now integrated with vanilla, so you see them *along* with vanilla ships.
Feel free to add the Brigand-class scout ( http://xelerus.de/index.php?s=mod&id=1275 ) to this mod.
Pixelfck, you can add Brigand-class scouts through the settings.xml. If you want me to add it to the mod can you suggest some spawn tables?
If you think they blend in well enough, please add them to the mod. There are some (basic) spawn tables in the file ExtEncounters.xml (&tbBrigansShips;) in mod Black Market Addition ( http://xelerus.de/index.php?s=mod&id=1276 )
How do create the Extensions Folder
and Install
http://transcendence.kronosaur.com/wiki/game/guide/install_mods
Couldn't I go into the ship code and then give it a superlaser and then in game there is now a godship ally?
Yes that is always a possibility with modding ;)
Updated at 387 downloads to fix issues with instructions in Settings.xml. I forgot to say that the ship unid must also be added in Civilian Crafts.xml (in the ENTITIES section).
Updated at 417 downloads.
Totally forgot the tags on this mod, sorry about that digdug >.<
Fixed up instructions for in Settings.xml and added more mods ships as well as vanilla ships to the tables.
Vanilla ships(thanks to AssumedPseudonym for the level tables):
scMethEnforcer
scEarthzone
scHimalInterceptor
scBarbary
scCorsair-II
scZulu-II
scHammerhead-II
=
CorpCom ships:
http://multiverse.kronosaur.com/transEntry.hexm?unid=Transcendence%3A00800000 #
freyr
constellation
scSirin3B
scLikho
scNaga
scScorpion
scAnika
=
Osaka
http://multiverse.kronosaur.com/transEntry.hexm?unid=Transcendence%3Aa0030011 #
=
brigand
http://xelerus.de/index.php?s=mod&id=1275
=
AssumedPseudonym's AE ships:
http://xelerus.de/index.php?s=mod&id=1376
Terrier
Panther
Hummingbird
531-CW
K3 "Ugly"
Updated again at 420 downloads. Sorry to those three downloaders :(
I accidentally updloaded the old version. This update is the newer version.
I think those were all me, downloading and double-checking that I hadn’t accidentally unzipped an older version I already had on my computer. No worries. ^.~
…So were the next three; one to actually get the update, two due to browser glitch… ¬.¬;
The Ancora and Cestus npc versions show up as starter ships. I think it's because their base class is set as initial :(
Also, the Osaka and Corporate Command ships show their name on the system map.
Though, that may be a problem with PSD... Further testing is required.
Ancora and Cestus being playerships is intentional since I added them before I figured out a way to make things work AND didn't require duplicating modships. I will fix the names in the system map (since Crafts spawns playership versions of ships and that interferes with PSD).
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