Ragepocalypse | |
This hideously unbalanced mod adds a launcher that fires a homing missile that, on impact, unleashes a gigantic explosion that irradiates every nearby ship, including the attacker, regardless of radiation immunity. All irradiated ships except the playership replace all of their original weapons with a waste cannon (or corroder weapon in VotG); and stop what they were doing to attack the nearest target. The homing missile cannot track targets that are within range 100 of the attacker at the time the launch. As compensation, the missile has an effective range of 4000, and the weapon may be invoked to target the enemy station furthest away from the attacker. | |
Categories |
Weapon, Graphics, Godmod |
Author | PM |
Rating | 7 0 |
Added (Last modified) | 20.04.2012 (21.04.2018) |
Game Version | 1.8a1 |
Filesize | 4.59 KB |
Downloads | 1865 |
Download |
O.o that is evil! yet so awesome!
ahah, awesome :D
So you kind of turn every ship into radiation wielding zombies? Ha!
I am not suggesting I know there is a quirk with radiation since in the recent versions : but I know that it is something to watch and try to exploit : your take on it is highly interesting : I am just sad .... StartOn never gets any breaks :)
by " exploit " i mean for .xml work : it is a very under used feature in the game in my opinion.
*giggles like a little girl*
Thank you PM!!!
BOOM! All goes with chaotic evil to the explosion of the Ragepocalypse Launcher. MAN! This mod is just too cool. eheheheheh.... XD
Tnx PM.
Updated to 1.5 at 377 downloads. Friendly ships that get infected broadcast a "Kill..." message, and infected ships become more aggressive.
Updated to 1.8b1 at 835 downloads. Features new effects and compatibility with Vault of the Galaxy. Now the Ancient Races can burn in the Ragepocalypse!
Reuploaded at 846 downloads, which fixes a bug that occurs if converted ships fail to find a replacement weapon.
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