Editors Note: Does the game not crash if spaceObject is destroyed and you use it in a fuctions like this?
- The game almost always crashes if you use spaceObjects after they are destroyed [alterecco]
- The game almost always crashes if you use spaceObjects after they are destroyed [alterecco]
Functions Documentation | |
Name | objAddSubordinate |
Syntax | (objAddSubordinate obj subordinate) -> True/Nil |
Argument List | obj: The spaceObject that you want to add the subordinate too. subordinate: The ship that you want to make subordinate to the `obj'. |
Returns | boolean: True if successful, Nil otherwise (like if the spaceObject is destroyed). |
Category | spaceobject, ship |
Description | Makes the ship a subordinate to the space object. |
Example | |
Comment | To be used with staGetSubordinates. I am not sure of the exact nature of subordinates. |