Functions Documentation | |

Name | randomTable |

Syntax | (randomTable chance1 exp1 chance2 exp2 ... chancen expn) -> exp |

Argument List | chance1: the chance for the proceeding expression to occur exp1: the expression to occur if chance1 is chosen chance2: the chance for the proceeding expression 2 to occur exp2: the expression to occur if chance2 is chosen chanceN: the chance for the proceeding expression N to occur expN: the expression to occur if chanceN is chosen |

Returns | the chosen expression |

Category | random |

Description | A way to simulate the table functionality in transcendence xml. It is basically a shorter way of selecting a random expression. |

Example |
The following will have a 10% chance of selecting "1-10", a 20% chance of selecting "11-30", a 30% chance of selecting "31-60" and a 40% chance of selecting "61-100"
(randomTable 10 "1-10" 20 "11-30" 30 "31-60" 40 "61-100") |

Comment | The sum of the chances must equal 100. |

Mod of the Month (May '18) |

Featured Mods (random) |

Weapon+27 |

Reactors Extended |

Quality Mods (random) |

Total V.U.I. |

ODM Civilian Crafts |

Balanced Mods (random) |

Visible Damage V2 |

Item repair framework |