Functions Documentation | |
Name | objIsAngryAt |
Syntax | (objIsAngryAt obj targetObj) -> True/Nil |
Argument List | obj: a desired spaceobject targetObj: the spaceobject you want to check obj's angriness at |
Returns | Boolean: true/nil depending upon if the target object is angry or not |
Category | spaceobject |
Description | used once, in the &CSCTaskForce; |
Example |
; If we're in the middle of the fleetDelivery mission and we can't ; dock with the target, then we fail (if (and (eq missionID 'mission1b) (eq missionStatus 'inprogress) (objIsAngryAt (objGetObjRefData gSource "Target") gPlayerShip)) (block Nil (setq missionStatus "failure") (objSetData gSource "MissionStatus" missionStatus) (typIncGlobalData &scCSCTaskForce; "missionsFailed") (shpCancelOrders gPlayerShip) ) ) |
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