Functions Documentation | |
Name | scrAddAction |
Syntax | (scrAddAction screen actionID pos label [key] [special] code) |
Argument List | screen: dockscreen to work on, usually gScreen actionID: string to identify action with later pos: number of action to insert this action before label: string display text of action [key]: string shortcut key [special]: list or token describing special functionality code: code to execute when player selects action |
Returns | nothing? |
Category | screen, 1.04 |
Description | Allows dynamic creation of dockscreen actions from code. |
Example |
<Events> <OnGlobalPaneInit> ; aScreenUNID is the UNID of the screen being shown ; aScreen is the screen name (if this is a local screen) ; aPane is the pane being shown ; shipStatusScreen is the current playership's dockscreen (if (and (eq aScreen (objGetDataField gPlayerShip "shipStatusScreen")) (eq aPane "Default")) (scrAddAction gScreen 'myNewAction 3 "Do something cool" "d" 'default (scrShowScreen gScreen "&scMyCoolScreen;") ) ) </OnGlobalPaneInit> </Events> |
Comment | Meant for use in <OnGlobalPaneInit>, can also be used to make dynamic dockscreens. Special actions are 'cancel , 'default , 'nextKey , 'prevKey , or a list of these tokens. "pos" can be -1 to insert as last action on screen. Implementation discussion available here http://neurohack.com/transcendence/forums/viewtopic.php?t=3537 -- example was adapted from there. |
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