Functions Documentation |
|
Name |
objSetData |
Syntax |
(objSetData spaceObject string expression) |
Argument List |
spaceObject: The space object you want to set data in.
string: The name of the data.
expression: Can be anything except a pointer or a list containing pointers. |
Returns |
condition: True if successful. |
Category |
data, spaceobject
|
Description |
Sets the data named by the string to whatever the expression is in the space object. |
Example |
(objSetData gPlayerShip "rins" 0)
Sets the rins of the player to 0. |
Comment |
Very helpful function in storing data on a space object. Be careful on not storing any objects or pointers or lists containing them. |