Functions Documentation |
|
Name |
objSetObjRefData |
Syntax |
(objSetObjRefData spaceObject string spaceObject) |
Argument List |
spaceObject: The space object that you want store the other space obect in.
string: The name of the space object reference.
spaceObject: The space object that you want to store. |
Returns |
condition: True if successful. |
Category |
spaceobject
|
Description |
Stores a space object in a different space object. |
Example |
Assuming you want to save the playerships current target on the playership, for later recall:
(objSetObjRefData gPlayerShip "CurrentTarget" (objGetTarget gPlayerShip)) |
Comment |
Used with objGetObjRefData. Just like objSetData except it can store space objects. |