Functions Documentation | |
Name | objGetDamageType |
Syntax | (objGetDamageType spaceObject) |
Argument List | spaceObject: The thing you want to know the damage type of. |
Returns | number: The damage type. |
Category | spaceobject |
Description | Returns the damage type of the object. |
Example | |
Comment | Used to get the damage type of an objects current primary weapon. Damage types are returned as numbers and are: 0 - Laser 1 - Kinetic 2 - Particle 3 - Blast 4 - Ion 5 - Thermo 6 - Positron 7 - Plasma 8 - Antimatter 9 - Nano 10 - Graviton 11 - Singularity 12 - DarkAcid 13 - DarkSteel 14 - DarkLightning 15 - DarkFire |
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