Functions Documentation | |
Name | objClearIdentified |
Syntax | (objClearIdentified obj) -> True/Nil |
Argument List | obj: spaceobject you want to clear the identification of |
Returns | boolean: true/nil depending on success |
Category | spaceobject |
Description | Transcendence has 3 functions for working with identification of objects. objIsIdentified, objSetIdentified and objClearIdentified. Objects that the player has never seen are not identified by default. |
Example | |
Comment |
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